We’re continuing the (currently bi-) weekly schedule of Voxelizer Experimental updates.
This update features a first batch of significant improvements for multi-color printing.
The updates should automatically show up when starting Voxelizer - if they don’t, you can click on
Help -> Check for updates or download the Windows installer directly from here. MacOS and Linux versions of Voxelizer Experimental are almost finished and should be available at the beginning of January.
Voxelizer Experimental release notes 2018-12-23
Computation of achievable colors
We have developed a new constrained color picker based on color mixes achievable from currently chosen filament colors. The new picker shows an achievable subset of the HSV space:
Real-time texture mapping preview
We have added an entirely new way of adding and editing textures on objects, featuring real-time preview and full control over filament ratio distribution (tutorial pending):
To access the new mode, apply a texture to an object by drag-and-drop or by right-click menu.
- two modes of automatic input color selection - key colors (left button) and uniform grayscale (right button)
- manual input color selection by dragging the color pickers on the left view
- automatic color maching to nearest achievable color (arrows)
- manual picking of output colors by color picker (click on color box) or by-hand ratio input
color mixture list interface will be modified in the next update, for now to edit settings on an existing object, reapply the same texture to the same object to see the new mode again.
Robust image mapping algorithms
Algorithms for generating interleaved multi-color paths (
image mapping) have been rewritten for robustness, so as to handle the more difficult situations properly.
More detailed release notes will follow shortly.