We’re continuing the (roughly) weekly schedule of Voxelizer Experimental updates.
The updates should automatically show up when starting Voxelizer - if they don’t, you can click on
Help -> Check for updates.
Voxelizer Experimental release notes 2018-11-23
- Undo/Redo functionality is now available in Scene Editor (first view) - press
ctrl+zto undo your last action and
ctrl+yto redo the undone action (issue #218). This is in preparation for a more general Undo/Redo in the Voxel Editor (second view) which is more challenging due to the volume of data involved.
color segmentationfilter which splits the object into multiple objects based on the selected texture material - access it in
Segmentation. The first version of the filter is quite slow in operation and gives better results with a small voxel size selected.
- some optimizations
- support recommendations (red dots over objects) no longer give false positives for multiple objects on top of each other (issue #203)
- fix for a rare crash related to Brim (issue #216)
- fix incorrect gcode parsing in some corner cases (issue #213)