Voxelizer Experimental release notes 2018-11-23


We’re continuing the (roughly) weekly schedule of Voxelizer Experimental updates.

The updates should automatically show up when starting Voxelizer - if they don’t, you can click on Help -> Check for updates.

Voxelizer Experimental release notes 2018-11-23


  • Undo/Redo functionality is now available in Scene Editor (first view) - press ctrl+z to undo your last action and ctrl+y to redo the undone action (issue #218). This is in preparation for a more general Undo/Redo in the Voxel Editor (second view) which is more challenging due to the volume of data involved.
  • Introduced color segmentation filter which splits the object into multiple objects based on the selected texture material - access it in Filters -> Segmentation. The first version of the filter is quite slow in operation and gives better results with a small voxel size selected.
  • some optimizations

Bug fixes

  • support recommendations (red dots over objects) no longer give false positives for multiple objects on top of each other (issue #203)
  • fix for a rare crash related to Brim (issue #216)
  • fix incorrect gcode parsing in some corner cases (issue #213)