I take the change to reply to @jedpaull to announce a new feature of the upcoming release.
In the Texture Settings Wizard you will find a new parameter called_Generation mode_. The goal is to take care of the horizontal surfaces which were not giving good results until now.
- The option WEAVING is the traditional one, with the fix of assigning the first material of the texture to the infill.
- The option SEGMENTATION creates an object for every color of the texture. This happens under the hood at the time of gcode generation. If you want to see directly its effect, “Color segmentation” is a new filter under the “Segmentation” cathgory.
- COMPLEX is a mix of the two methods: Segmentation for for the horizontal surfaces, WEAVING for the others. At the moment it’s not available yet for vertex and internal textures.
Complex and Segmentation will produce nice top surfaces. However they increase the time of gcode generation and the time of printing, so beware of it.
There are few bugs related to this new feature that we are already aware of and that we will tackle next week. It’s a very experimental thing, so your feedback is very important @dggrant @greggtwep16 @avaccaro @pyroclasmx and everyone else